
Valkin Mordirc
2690
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Posted - 2017.02.09 02:01:39 -
[1] - Quote
I'm primarily a HS player, I've used the Wardec mechanic for four years, I am both biased and well versed of the mechanic and how it works. Not as much as some other, like Lord Raz, Vimsy and others, but enough to make educated opinions on the matter. I also dabble in small gang, and solo, on this character and my alts.
Vic Jefferson wrote:Wardecs - content seeds in salted fields.
Good mechanics are like seeds. If they are carefully nurtured by players, they present an opportunity to grow into content, likewise if players see no fruitful end, they will simply discard the seed to the wind. The problem with Wardecs currently can be summed up as much - both involved parties involved in them rarely see a potential end they would like to work for, so they typically grow into nothing. Everyone wants more people undocked, more things to fight for, more things to get, and more things to lose - every mechanic that encourages participation is good for the game.It's time to make wardecs produce, rather than stifle content.
Stifle what content? They do not stifle content. They stop the content of PVE'ers. Not content in general.
And to be perfectly honest. Not everybody wants what you describe. Most Highsec PVE alliance, and I mean true HS PVE Alliance, not a PVE corp inside a lowsec alliance, want to be left alone. Most PVE'ers are PVE'ers and do not like PVP interaction. So what you get is two conflicting systems. One which wants to fight and win, and other which wants to be ignored.
This interaction obviously doesn't mix well.
Quote:Say I belong to a dedicated PvE corp in High Sec. On their weekly rotation, one of the large wardec corporations wardecs my mission running corp. The best solution would be to simply drop corp until they are done with their dec. If you did rally the troops, possibly even get allies and friends to assist you, possibly even hired mercenaries, the wardeccers have nothing on the table - they would just dock up. The war is unwinnable from the start because there is no way to actually force the attacker to commit, no way to actually end the war, and the attacker has nothing on the table to lose. Once again I go to my starting statement - content seeds are fruitful when both sides see an outcome they want.
This is for a random dec, primarily because the Wardecer/Merc, take losses very very seriously. To the people where if one ship is lost during a wardec, it generally means that the other side has dealt a very healthy blow. A Wardecers aim in a dec is a perfect ratio in their favor.
Contracts with Mercenaries are different story, vairable by what the contact demands.
Also wars against Merc corps are winnable. You force them to stay docked. You not only block them from killing you, you block them from killing everyone else as well. If an Alliance has 100 wars, and you keep them docked in station, you suddenly make all that isk invested into wars, wasted.
Wardecs do not have predefined objectives. It is up to the parties involved to define their own objectives. In a random dec, meant purely for killing, a Wardeccers object is simple. Kill and dont be killed. By defining them that simple outcome, you technically win. Even if you lose a few ships, you killed one of them. Which hurts them a lot more than most people understand.
Quote:Say my own alliance is wardecced. Maybe it's any other alliance that lives in low or null. The best solution is again, drop to an NPC corp, or use out of alliance alts. If we did bring a fleet to highsec looking for a fight, it's plainly obvious we would not get one - the wardeccers would dock up. Once again, both parties cannot see an end they would like to work towards. In this case low or null dwellers want a fight, and most likely would not get one. In the former case, the HS dwellers want to mine or mission, but cannot do so, and cannot actually force a situation where they can do so again, regardless of how much they rally. Either way, the best solution is non-participation, which is a net loss for New Eden.
As I said above. If you plainly show your fleet to the enemy and the enemy can see he will not win, he will not fight. Same goes for everywhere in space. Blue balling is a thing everywhere.
Quote:Things work differently in a different rule set. Even a tiny ante like a reinforced POS or poco can spark massive conflicts in low or null, and a good deal of this is because all involved parties have something they want out of the situation - participation is the best solution. If there was a way to force an end to the war, or create real risk for blindly deccing most of the game, then more than one party may have something they want out of the situation, and participation will be a better strategy.
As do fights in Highsec, I've gotten in plenty of fights, three I can link videos of, over POS'es. Here,here,and here.
Quote:There are a lot of proposed solutions as to the nature and size of what wardeccers should risk to wardec. Ultimately, the solution must make the decced party's best solution be participation or it is not a solution at all. However, the wardeccers must realize too, that people are not going to participate unless they can actually inflict real punishment of some sort for the inconvenience they caused - what do they have to gain by nurturing this content seed?
We both can agree that wardecs and highsec in general is stale and needs refreshing. I know and like the idea of Structure based war in Highsec. But I do not like the overall tone of your post making it seem like the defending corps are completely helpless.
#DeleteTheWeak
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